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Thread Statistics | Show CCP posts - 4 post(s) |

Dangermouse DM
Caldari Black River Industries APEX Conglomerate
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Posted - 2007.09.16 04:18:00 -
[1]
Originally by: Qual Just dont go shoot us in the back as you did with T2 Rig invention. We where told that that market would be invention only, yet the gave faily easy access to 2-run ME 0 prints thoughout EVE. This effectively killed T2 rig invention, as the added material cost of building even the best possible inveted bpc with ME -4, made it impossible to make a profit.
So do not let ANYTHING drop bpc's of these new ships. Do not let agents hand them out in the loyalty store either. Invention ONLY, please.
This is critical. So far inventors have virtually no control over priceing, this makes it very difficult to estimate profits as we also don't even have the exact chances for success. If BPCs are given out from the LP store I will be very disapointed as we have worked too hard to see our one chance for control of something so important slip through our fingers.
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Dangermouse DM
Caldari Black River Industries APEX Conglomerate
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Posted - 2007.09.16 23:27:00 -
[2]
Edited by: Dangermouse DM on 16/09/2007 23:29:56
Originally by: J3ST3R For ship, rig and mod bpc's the negative me levels really hamstring inventors right now allowing research on bpc's can only lead to a thriving and healthy marketplace for sellers and consumers.
The negative ME hurts but we're all paying it, it allows BPO holders a larger margin than datacores alone and apart from rigs isn't that big a deal. BPO holders will always be able to undercut us at the cost of their own profits whether there is negative ME or not. What I don't like is the claim invention hasn't been adjusted and they would tell us if they made a change. Well they did when they changed the negative ME formula and increased our prices by 20% I have never seen that addressed.
The problem with invention is that it is bad game design to base success on an obvious dice roll, I hate delivering invention jobs because it feels like I am playing the pokkie machines. Invention isn't actually a fun game mechanic and bad streaks make me hate this game more than good streaks make me love this game. I would love to see a smoothing of the invention formula to reduce this problem and make the odds of success have a tighter accuracy around the mean.
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Dangermouse DM
Caldari Black River Industries APEX Conglomerate
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Posted - 2007.09.17 20:03:00 -
[3]
But that would mean the server tracking your previous invention results and taking them into account when calculating the current one, which kind of goes against the chance-based idea.
And besides, all bad and good streaks eventually equalize anyway, which is good for dedicated investors.
It needn't be tracked, at the moment it is a simple random roll 1-100, if you get above 40 percent you fail, if you get below you win. What I'd like to see is a random number generator that produces a bell shaped curve around the mean so you don't get as many 9/9 (I've never even got 8/9) or 0/9 (I've had plenty).
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